How to build a Legacy deck in MTG | Magic: The Gathering
June 13, 2023
Reid Duke
Magic: The Gathering
7 minutes
Legacy is my favorite Constructed format, and has been for as long as I can remember. Like
Modern, Legacy offers a huge range of strategies, and a diversity of
experiences. And yet the card selection and improved permission spells
of Legacy give you more agency over the games. Like Vintage, you get
to play with iconic and powerful cards. Legacy and Vintage have
similarly engaging gameplay, but Legacy doesn’t have power cards to
dominate games or homogenize deckbuilding. Best of all, Legacy offers
a boundless world of possibilities. It’s MTG’s biggest sandbox! In most
formats, it’s best to identify the most powerful cards and build around
them. But Legacy’s card pool is so deep that many cards can become
gamewinners with the right support. And the most obvious offenders are
held in check when players choose their interactive spells with them in
mind. A good example is Murktide Regent causing a major uptick in
Pyroblasts, Snuff Outs and Swords to Plowshares in the past year. I’ve
made a lot of my MTG career out of deck building in Legacy. Since this
year saw the major bannings of Expressive Iteration and White Plume
Adventurer, things have opened up and my excitement about brewing in my
favorite format has been rekindled! I’ll start with a retrospective
on a few of my favorite Legacy decks, and then I’ll offer some general
tips that will serve you wherever your Legacy journey might take you. The
year 2011 saw both the Legacy format and my pro career kick off
(coincidence? Mostly yes, but perhaps not entirely). Starcitygames.com
revitalized the unpopular format by featuring it heavily in their SCG
Open Series. I played as many of the events as I could, and also tried
my hand at the Grand Prix events I could make it to. GP Providence was
my first breakthrough, with a Natural Order Temur deck of my own creation. Natural
Order Bant was a known deck at the time, but it looked much different,
often featuring the Counterbalance plus Sensei’s Divining Top combo. In
building the Temur version, I streamlined the combo, made the deck more
aggressive, and tapped into the awesome sideboard options of red. Noble
Hierarch, Tarmogoyf and Vendilion Clique presented a very real clock
that could either kill the opponent outright or else unbalance them
while you set up Natural Order. Lightning Bolt and Chain Lightning
supported the beatdown plan better than Swords to Plowshares, and also
contributed to your Goyfs being much larger (Chain Lightning is a
sorcery, and creatures dying is better for Goyf than creatures being
exiled). But the single biggest lesson from this deck
is how much sideboarding matters in Legacy. Ancient Grudge was my best
card of the whole event, as I faced Stoneforge Mystic and Painter’s
Servant decks round after round. Grim Lavamancer punished creature-based
decks. And we all know by now how big an advantage Pyroblast can
provide in blue mirrors. Later that year, I returned to my first
Legacy love, Mono-Black Pox, and reached the Top 4 of a
Starcitygames.com Invitational. I’d played Mono-Black Pox as a kid, but
the new printing of Liliana of the Veil brought the archetype to a whole
new level (I know, it’s hard to imagine a time before that card
existed!). I think I did a nice job with the deck list, and Pox
happened to hit pretty well for that metagame. Still, I think this
finish reflects how incredibly wide open Legacy was at the time. The
format wasn’t yet totally explored, and people hadn’t sharpened things
to razor efficiency just yet. I think it would be tougher to get away
with a deck like Pox in 2023. My
history with Liliana and Hymn to Tourach didn’t end there. Mono-Black
soon evolved into Jund and Sultai, culminating in winning the
Invitational in 2012. This was a quintessential good cards deck,
as I was able to leverage the recently-printed Deathrite Shaman and
Abrupt Decay (which was particularly good at the time against
Counterbalance). The story behind 2013’s Bant Stoneforge deck is
rather funny. I saw a preview for the upcoming release of True-Name
Nemesis and I thought it was the sweetest card I’d ever seen. I knew I
wanted to build a deck with it as soon as it came out! In the
meantime, I sketched out this Bant deck to “practice” for when True-Name
would become tournament legal. As fate would have it, I never put up a
good finish with Bant True-Name. But oops, I did wind up winning the
Open with the “practice” version! Before
long I sleeved up Counterbalances of my own, playing Miracles to good
effect for years. I can’t take credit for Miracles, as it was a hugely
popular archetype championed by tons of great players. But I did work
hard on it and make it my own. My personal style was extremely
controlling, with tons of basic lands and few cards that forced me to
tap mana on my own turn. “Never do anything unless you have to” was my mantra. GP
Louisville in 2017 was probably the highlight of my Legacy career. I
won the Grand Prix with a deck which was completely my own creation. To
the best of my knowledge, I was the only one playing something like it
that weekend. Sultai True-Name combined everything I’d learned from
my experiences with Natural Order Temur, Sultai Midrange and Bant
True-Name into one well-oiled killing machine. The plan was to use
the hyper-effective one-drops of Deathrite Shaman and Noble Hierarch to
play one of the best three-drops in the format - either TNN or Leovold,
Emissary of Trest - on turn two. The deck was well set up against
Miracles, which was the boogieman of the format at the time, but also
well rounded enough to navigate a diverse field.
Natural Order Bant by Reid Duke
Companion
1 Yorion, Sky Nomad
Deck
1 Atraxa, Grand Unifier
1 Bayou
1 Birds of Paradise
4 Brainstorm
1 Coiling Oracle
2 Daze
1 Dryad Arbor
1 Endurance
4 Flooded Strand
2 Force of Negation
4 Force of Will
4 Green Sun's Zenith
4 Ice-Fang Coatl
1 Karakas
1 Knight of Autumn
1 Leovold, Emissary of Trest
4 Misty Rainforest
3 Natural Order
4 Noble Hierarch
4 Ponder
4 Prismatic Ending
1 Savannah
2 Snow-Covered Forest
2 Snow-Covered Island
1 Snow-Covered Plains
1 Spell Pierce
4 Swords to Plowshares
1 Sylvan Library
1 Teferi, Time Raveler
2 Tropical Island
2 Tundra
1 Underground Sea
2 Undermountain Adventurer
2 Uro, Titan of Nature's Wrath
1 Verdant Catacombs
1 Wasteland
4 Windswept Heath
Sideboard
1 Carpet of Flowers
1 Collector Ouphe
1 Endurance
2 Energy Flux
1 Flusterstorm
1 Force of Vigor
1 Soul-Guide Lantern
4 Surgical Extraction
2 Veil of Summer
1 Yorion, Sky Nomad
My
latest project follows in my U/G/x Midrange tradition. It’s a Green
Sun’s Zenith plus Natural Order deck that seeks to put Atraxa, Grand
Unifier onto the battlefield. Read more about it here:
https://strategy.channelfireball.com/all-strategy/cfb-pro-content/try-out-reids-new-legacy-mtg-natural-order-brew/ As promised, I’ll leave you with a few important tips about this format.
[Images: Snow-Covered Island; Wasteland; Ancient Tomb; Noble Hierarch; Aether Vial]
The
first question you should ask about every Legacy deck concerns its mana
base. What’s the plan for casting your spells, and how are you going to
leverage your mana base to your advantage? Some of the best
strategies in Legacy center around mana denial. This includes the
Wastelands and Dazes of Delver and the Blood Moons of Red Prison. Don’t
just throw some lands in and hope it works out. Have a concerted plan
for how you’re going to approach each game. Are you fetching basics to
play around Wasteland or are you going for dual lands with the plan to
fight over opposing Blood Moons and Back to Basics? Are you
accelerating for a big play on a key turn? If that turn is turn one,
then you’ll want fast mana and Ancient Tomb. If that turn is turn two or
three, then take a look at the green mana acceleration options like I
do.
[Images: Brainstorm & Ponder]
Brainstorm and
Ponder are awesome, and you should try to play with them. More than
that, you should probably have a very good reason if you’re going to
leave home without them. They vastly improve the consistency of your
deck, and help you find your key cards. That’s important in a format
where opposing strategies can range from Oops All Spells to Dark Depths
to Red Prison, and you need very different cards to combat each of them.
[Image: Force of Will]
Force
of Will is also awesome, and makes you feel much better heading into
the unknown. It’s particularly great right now, as you need a plan
against decks that do powerful things on turn one like Red Prison,
Reanimator and Initiative. That said, Force of Will is not always
good in the way that Brainstorm is always good. It can be bad in grindy
matchups, or against opponents who have tons of Pyroblasts. It can be
appropriate to sideboard it out in certain matchups. Keep Force of
Will in mind when building your deck. You’ll need a high blue card count
(minimum of about 19, but preferably more like 23 or 24). Importantly,
check your sideboard plans and make sure you’re not dropping too low in
any given matchup.
[Images: Daze; Wasteland]
Daze and
Wasteland are powerful cards, and can reward you if you’re able to use
them well. However, you should ask whether you’re playing the kind of
deck that benefits from trading off land drops or if you’re playing the
kind of deck that needs to have all of its lands on the battlefield for
the late game. Daze is a staple four-of in Delver decks. I’ve also
had success playing a small number of Dazes in my Noble Hierarch decks,
where you can jump ahead on mana and then press your advantage with a
well-placed Daze. However, it doesn’t make much sense in purely
controlling decks, as they’re never really happy to take a land off the
battlefield.
[Images: Green Sun’s Zenith; Natural Order; Elvish Reclaimer; Crop Rotation]
Finally,
many players (myself included) enjoy playing with tutors that let you
search your library for key cards. These are powerful and appealing with
the deep card pool of Legacy, since you can find the perfect weapon for
any situation. However, you also need to show restraint, as playing
too many situational one-ofs can wind up weakening your draws. A good
practice is to ask if a target is winning you games that you’d be losing
otherwise. It’s easy to imagine using Green Sun’s Zenith to search for
Scavenging Ooze, but how often will you need that when you have
Endurance as well? Tarmogoyf is a great brawler, but if you didn’t have
it, would you be fine searching for a value creature like Ice-Fang Coatl
or Uro, Titan of Nature’s Wrath instead? I’ve only scratched the
surface of what’s possible in Legacy, and that’s the point! I hope I’ve
inspired you to go have some fun in one of the greatest formats MTG has
to offer. Enjoy!
Magic
runs in the family for Reid. When Reid was five, his mom came home one
day with two Magic starter packs for him and his brother Ian. They both
hardly knew the rules but they muddled through as best they could with
the rules inserts. 26 years later, Reid’s now one of Magic’s most
successful and respected players in the world. Learn more about Reid.