Unlocking Consign to Memory: 10 Weird Tricks Every Modern Player Should Know | Magic: The Gathering
4 mars 2025
Frank Karsten
Magic: The Gathering
8 Min.
Intro
At the recent Ultimate Guard European Magic Series - Regional Championship in Prague, the most-played card across all Modern decklists wasn’t a mythic rare or a format-defining creature—it was Consign to Memory. This unassuming uncommon from Modern Horizons 3 has found a home in sideboards, primarily as an answer to colorless spells like Kozilek’s Command or Karn, the Great Creator. But its strength also lies in countering triggered abilities.
Triggered abilities are easy to spot—they always include the words "when," "whenever," or "at." While Consign to Memory can counter any of them, the most impactful opportunities are often far from obvious. In this article, we’ll explore ten unexpected ways to leverage the card, giving you new tools to outmaneuver your opponents in Modern.
10. Counter an Eldrazi and Its Cast Trigger
Starting with a relatively straightforward but undeniably devastating interaction, Consign to Memory can be replicated to counter both an Eldrazi and its cast trigger. This stops not only a massive creature from hitting the battlefield but also any powerful bonus effects that come with it. Against Emrakul, the Promised End, for example, Consign to Memory can shut down a 13/13 flier and prevent your opponent from seizing control of your next turn.
While Emrakul, the Promised End is the headliner in today’s Eldrazi Ramp decks, Consign to Memory is just as effective against threats like Devourer of Destiny, Writhing Chrysalis, Sowing Mycospawn, and World Breaker. Even though some of these creatures require colored mana to cast, they remain colorless due to Devoid, making them perfect targets.
Eldrazi decks sometimes stack multiple triggers at once, which is where Consign to Memory’s ability to replicate truly shines. For just three mana, you can counter Sowing Mycospawn, its “search your library for a land” trigger, and its “exile target land” effect. Similarly, for the same cost, you can stop Devourer of Destiny, its “exile target permanent” trigger, and their Kozilek’s Return trigger from the graveyard. Capable of unraveling their most explosive sequences, Consign to Memory stands as the best sideboard card against Eldrazi decks in Modern.
9. Counter Sacrifice Triggers
Sometimes, the best way to break a card is to break the rules that govern it. When Phlage, Titan of Fire's Fury enters the battlefield, its triggered ability forces you to sacrifice it, unless it escaped. But with Consign to Memory, you can counter that trigger entirely. That means on turn four, you can hardcast Phlage, counter its sacrifice trigger, and keep a 6/6 threat in play without ever needing to escape it.
The same trick works with cards like Solitude or Nulldrifter. You can evoke Solitude on turn one, counter its sacrifice trigger, and suddenly, instead of vanishing, your 3/2 lifelinker sticks around to pressure your opponent right from the start. With the right setup, Consign to Memory doesn’t just counter spells—it rewrites how some of Modern’s most iconic creatures function.
8. Counter Reflexive Triggers
Some of the trickiest triggers to counter are reflexive ones—those that occur as a result of an earlier choice within the resolution of a spell or ability. These abilities often include the phrase “When you do,” and Consign to Memory can be used to exploit this wording to maximum effect.
Take Guide of Souls, for example. Whenever an opponent attacks, they may pay three energy. This is a triggered ability in itself, but countering it with Consign to Memory isn’t ideal—if you do, they won’t even have the chance to pay the energy. A much better approach is to wait until they do pay three energy and the reflexive “When you do, put two +1/+1 counters and a flying counter on target attacking creature” trigger goes on the stack. Counter that, and your opponent loses three energy without gaining any advantage.
A similar trick works against Grist, the Hunger Tide. Its -2 ability reads: “−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.” If you let your opponent sacrifice a creature and then counter the reflexive trigger with Consign to Memory, their intended target remains unscathed, and they’ve lost a creature for nothing.
7. Counter the Cast Ability of Suspended Cards
Suspend is one of Magic’s quirkiest mechanics, featuring multiple triggers over time. But rather than worrying about the time counters that tick down each turn, the real target for Consign to Memory is the final trigger: “When the last time counter is removed, you may cast it without paying its mana cost.” If this ability is countered, the suspended card simply stays in exile with no time counters—permanently. It will never trigger again, effectively vanishing from the game. This is a clean answer to a suspended Crashing Footfalls, preventing an army of 4/4 Rhinos from ever materializing.
But what about Lotus Bloom—why go through the trouble of countering its suspend trigger when Consign to Memory can just counter the spell itself? After all, Lotus Bloom is colorless. The reason lies in recursion: Most decks that rely on Lotus Bloom also run Tameshi, Reality Architect, which can bring it back from the graveyard again and again. By countering the suspend trigger instead, you ensure that Lotus Bloom remains stranded in exile, shutting down an entire engine.
6. Counter a Saga’s Final Chapter Ability
Sagas such as Fable of the Mirror-Breaker or Urza’s Saga advance toward their final chapter every turn. While you can’t stop a Saga from accumulating lore counters (that’s a turn-based action, not a trigger), you can counter the abilities those counters unlock.
Take Fable of the Mirror-Breaker, for instance. Consign to Memory can counter its first chapter’s token-creating ability, its second chapter’s rummaging effect, or—most importantly—its third chapter’s exile-and-transform trigger. If you counter that final ability, the Saga will then find itself on the battlefield with three lore counters but no active chapter ability. According to the game’s rules, this means the controller must sacrifice it outright, preventing it from ever flipping into Reflection of Kiki-Jiki. By using Consign to Memory at just the right moment, you can turn an opponent’s long-term investment into an abrupt ending.
5. Counter A Win Condition
Picture this: your opponent has executed the perfect Grinding Station–Underworld Breach combo, churning through their entire deck by repeatedly sacrificing and replaying Mox Opal. With their library fully emptied, they triumphantly cast Thassa’s Oracle, holding just enough cards in the graveyard to flash back Swan Song twice as protection. The game should be over. But with Consign to Memory, you can flip the script.
The key lies in replication. You can copy Consign to Memory multiple times, choosing the same ability each time. So, if you counter Thassa’s Oracle’s game-winning trigger and replicate it twice more, you present three counters against their two Swan Songs. If they didn’t anticipate this exact scenario—leaving themselves without a way to burn and replay their Thassa’s Oracle—you might just snatch victory from the jaws of defeat.
A similar trick works against decks that rely on Grapeshot. Instead of countering the spell itself, use Consign to Memory to counter its storm trigger—the one that creates a cascade of copies. Without that trigger, your opponent’s painstakingly assembled lethal storm count fizzles into a single, lonely point of damage. Granted, if they can simply recast Grapeshot, you’re still in trouble, but in the right spot, this play can be game-winning.
4. Counter an Opposing Consign’s Replicate Trigger
The replicate ability of Consign to Memory—"When you cast this spell, copy it for each time you paid its replicate cost"—is itself a triggered ability. That means you can counter it with your own Consign to Memory, giving you an edge in an all-out counter battle.
To see where this matters, let’s revisit the Thassa’s Oracle example from the previous section. In that scenario, two Swan Songs weren’t enough to stop three Consigns. But what if the Temur Breach player had their own Consign to Memory in addition to Swan Song? They could use their Consign to counter your replicate trigger and then use Swan Song on the original spell, ensuring Thassa’s Oracle resolves unchallenged. Knowing that you can Consign their Consign can be the key to surviving a complicated counter war.
3. Counter a Delayed Triggered Ability
When you return Atraxa, Grand Unifier to the battlefield using Goryo’s Vengeance, the game creates a delayed triggered ability that says, “At the beginning of the next end step, exile it.” This is the perfect opportunity for Consign to Memory. If you counter that trigger, it will never go off, allowing you to keep Atraxa on the battlefield indefinitely. Now that’s real value!
A similar play works with Emperor of Bones. Its reanimation effect instructs you to sacrifice the returned creature “at the beginning of the next end step,” which is, once again, a triggered ability. By countering it with Consign to Memory, reanimation decks get another tool to keep those big creatures around for good.
2. Prevent a Blinked Card from Returning
When facing Phelia, Exuberant Shepherd, there are several triggered abilities that might be worth countering. For instance, if Phelia attacks and tries to exile one of your blockers, you can counter that ability, potentially allowing you to take down Phelia in combat. But the real magic happens when an Orzhov Blink player targets their own Overlord of the Balemurk, hoping to return it without any time counters at the end of the turn.
In this case, let them exile their Overlord, and then wait for the delayed “return to the battlefield” trigger to hit the stack at the end step. Counter that trigger, and their Overlord won’t return, remaining exiled for the rest of the game. This trick works just as well against Flickerwisp, too. Overall, this is one of the nastiest uses for Consign to Memory, allowing you to shut down blink strategies and keep your opponent's threats at bay.
1. Keep Underworld Breach Around Forever
This interaction blew my mind the first time I saw it. While the Temur Breach deck is known for its game-winning combo loops, it also can find itself in situations where it self-mills to set up a “value Breach,” replaying several cards from its graveyard before ultimately sacrificing Underworld Breach at the end of the turn. However, that sacrifice is a trigger—and it can be countered with Consign to Memory.
By doing so, you'll find yourself holding onto an active Underworld Breach during your opponent's turn, giving you the opportunity to cast interactive spells like Consign to Memory, Spell Snare, or Swan Song from your graveyard to disrupt their strategy. What started as a self-milling setup turns into a Breach Control deck! With enough cards in your graveyard, you might even keep Underworld Breach on the battlefield for several turns in a row. It’s a game-changing trick that showcases the full potential of Consign to Memory.
Conclusion
Consign to Memory has solidified its place as one of the most prominent staples in Modern, but its true power lies in understanding the timing tricks and unusual use cases that it offers. From countering seemingly innocuous triggers to mastering niche interactions, the card can surprise even the most seasoned players. Knowing these subtleties, and the underlying rules that make them possible, can be the key to gaining an edge in your matches.
If you're looking to put your Modern skills to the test, don’t miss Magic Spotlight: Modern! Taking place from March 14–16 in Utrecht, the Netherlands, this open event will feature a grand-scale, two-day tournament that awards eight Pro Tour invitations and a total of $50,000 in prizes. Rekindling the spirit of old Grand Prix events, it's the perfect opportunity for Modern players across Europe to prove their mastery, especially when it comes to navigating those tricky triggered abilities.
Autor:
Frank Karsten
Magic: The Gathering Hall of Fame, Member of Team CFBUltimateGuard
Frank Karsten has played in nearly 80 Pro Tours, which puts him in the top five most experienced players of all time. After getting inducted into the Pro Tour Hall of Fame in 2009, he finished his PhD in game theory and stochastic processes, then returned to the game of Magic. In the decade since, Frank found competitive success again, mostly with synergy-driven decks like Affinity or aggro cards like Embercleave. He also joined Wizards of the Coast's event coverage team. But he's perhaps best known for applying his mathematical background to Magic-related problems, ranging from mana base construction to metagame analysis."