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Secret Pauper decks for Paupergeddon Summer 2026

In this article, PieGonti will dive into some unknown or overlooked Pauper decks to test for the upcoming Paupergeddon in July.

Pauper is one of the most diverse and dynamic formats in Magic today. While it may appear to be little more than a red-versus-blue duel deck format at first glance, the reality is very different. Beneath the surface lies a format with an impressive amount of depth, featuring a wide range of archetypes, intricate interactions, and countless strategic nuances that reward both preparation and experience.


Another strength of the format is its healthy and active brewing community. Pauper has long been a home for players who enjoy experimenting with new ideas, and the constant influx of cards from new sets helps keep the metagame fresh. While the top-tier decks remain powerful, new additions regularly breathe life into tier 2 and tier 3 strategies, allowing them to evolve, improve, and occasionally challenge the format's established leaders.


This combination of diversity, accessibility, and innovation is a big part of what makes Pauper so appealing. In this article, I'll take a look at a few decks that have recently caught my attention and discuss what makes them interesting in the current metagame.


Alessandro Moretti’s Turbo Fog

Alessandro Moretti’s Turbo Fog
Spells
  • 4
    Brainstorm
  • 1
    Fog
  • 2
    Stream of Thought
  • 4
    Arcane Denial
  • 4
    Growth Spiral
  • 2
    Heritage Reclamation
  • 4
    Moment's Peace
  • 2
    Muddle the Mixture
  • 2
    Tangle
  • 4
    Weather the Storm
  • 3
    Behold the Multiverse
  • 3
    Embrace the Paradox
  • 0
    Lórien Revealed
Lands
  • 2
    Ash Barrens
  • 2
    Bojuka Bog
  • 1
    Dimir Aqueduct
  • 2
    Foreboding Landscape
  • 2
    Forest
  • 6
    Island
  • 1
    Rimewood Falls
  • 4
    Simic Growth Chamber
Sideboard
  • 2
    Blue Elemental Blast
  • 3
    Dispel
  • 4
    Hydroblast
  • 3
    Faerie Macabre
  • 3
    Murmuring Mystic
4 Brainstorm
SHOW ALL CARDS SHOW LESS CARDS

Alessandro Moretti (A_Adeptoterra on MTGO) is no stranger to the archetype, but I believe UG Turbo Fog is currently at its strongest. What started out as a meme deck has steadily gained powerful tools over the years, and the recent addition of Embrace the Paradox feels like the final piece of the puzzle. 

Drawing three cards is already an extremely powerful effect, especially in a deck whose primary goal is to slow the game down and out-resource the opponent. On top of that, Embrace the Paradox provides a significant boost to the deck's mana development. Thanks to the five bounce lands in the list, you will almost always have additional land drops available, allowing the card to function as both card advantage and ramp.


Perhaps even more importantly, the card perfectly supports the deck's draw-go game plan. Turbo Fog thrives when it can keep mana available at all times, reacting to the opponent's actions rather than committing resources on its own turn. Being able to hold up mana and decide what line to take each turn is a huge advantage, making the deck both flexible and difficult to play against.

As for its win condition, the deck eventually aims to mill the opponent out using Stream of Thought. The card becomes particularly powerful once you assemble a loop involving a second copy. After milling yourself, you can shuffle your fog effects and the second Stream of Thought back into your library, effectively creating an endless cycle. Once the loop is established, you can repeatedly recycle your resources while gradually turning the mill effects toward your opponent, eventually decking them without ever needing to attack.

Ciri80 WG Gates

Ciri80 WG Gates
Spells
  • 4
    Sacred Cat
  • 4
    Gatecreeper Vine
  • 4
    Outlaw Medic
  • 2
    Silhana Ledgewalker
  • 2
    Llanowar Visionary
  • 1
    Militia Bugler
  • 3
    Guardian of the Guildpact
  • 4
    Malevolent Rumble
  • 4
    Thraben Charm
  • 3
    Prismatic Strands
  • 4
    Journey to Nowhere
  • 4
    Armadillo Cloak
Lands
  • 4
    Basilisk Gate
  • 4
    Citadel Gate
  • 2
    Forest
  • 2
    Heap Gate
  • 4
    Manor Gate
  • 3
    Plains
  • 1
    Selesnya Guildgate
Sideboard
  • 2
    Sunlance
  • 4
    Faerie Macabre
  • 1
    Pulse of Murasa
  • 2
    Unmake
  • 4
    Arms of Hadar
  • 2
    Saruli Gatekeepers
4 Sacred Cat
SHOW ALL CARDS SHOW LESS CARDS

Matteo Cirigliano (Ciri80 on MTGO) is widely regarded as one of the most talented deckbuilders in Pauper. One of his most recent creations, GW Gates, made an immediate impact by splitting the finals of a Pauper Showcase Challenge on MTGO in a mirror match, with both finalists registering the same 75 cards.


At first glance, the deck looks almost absurd. The core idea is built around Basilisk Gate, a card that is arguably among the strongest engines available in the format. However, instead of following the traditional Gates approach and pairing it with blue cantrips and counterspells, GW Gates takes the strategy in a completely different direction. Given how awkward a tapland-heavy, colorless-producing manabase can be for reactive blue cards, the deck instead leans on a straightforward but highly effective plan: resolving Guardian of the Guildpact and enhancing it with Armadillo Cloak.


The rest of the deck is dedicated to assembling this powerful combination as consistently as possible. Cards like Malevolent Rumble help dig through the library and stock the graveyard, while Gatecreeper Vine acts as both a blocker and a reliable way to find Basilisk Gate. Alongside these engine pieces, the deck plays several efficient defensive cards, such as Prismatic Strands and Thraben Charm, which buy time and help stabilize the board against aggressive opponents.


Like Caw-Gates, the deck also utilizes eight lifelink creatures, Sacred Cat and Outlaw Medic, to blunt early pressure from Mono-Red and other aggressive strategies. Once combined with Basilisk Gate, even these modest creatures can quickly become must-answer threats, allowing the deck to swing races heavily in its favor.


While this style of deck is far from the kind of strategies I usually enjoy playing, its results are impossible to ignore. GW Gates has proven itself to be both powerful and remarkably consistent. The list featured here is the version tuned by Maccaciok, a dedicated Gates specialist who has logged countless hours with the archetype and accumulated an impressive track record of strong finishes.

LoStonkato’s Lorehold Tribe

This deck is one of the most surprising builds coming from Strixhaven

LoStonkato’s Lorehold Tribe
Spells
  • 4
    Tireless Tribe
  • 4
    Sneaky Snacker
  • 3
    Spirit Mascot
  • 4
    Aurora Eidolon
  • 2
    Sandstorm Eidolon
  • 2
    Blacksmith's Skill
  • 3
    Faithless Looting
  • 3
    Lightning Axe
  • 1
    Lightning Bolt
  • 1
    Fling
  • 4
    Inside Out
  • 4
    Pursue the Past
  • 4
    Thrilling Discovery
  • 1
    Prismatic Strands
Lands
  • 2
    Boros Garrison
  • 4
    Escape Tunnel
  • 5
    Mountain
  • 5
    Plains
  • 4
    Wind-Scarred Crag
Sideboard
  • 1
    Electrickery
  • 3
    Pyroblast
  • 2
    Red Elemental Blast
  • 1
    Benevolent Blessing
  • 1
    Cast into the Fire
  • 1
    Flaring Pain
  • 2
    Siege Smash
  • 2
    Thraben Charm
  • 2
    Prismatic Strands
4 Tireless Tribe
SHOW ALL CARDS SHOW LESS CARDS

Originally built by LoStonkato, this deck is a fascinating mix of different engines and synergies that come together surprisingly well. While it may look like a collection of unrelated ideas at first glance, every piece contributes to a cohesive game plan.


Thrilling Discovery and the newly printed Pursue the Past are excellent sources of card advantage, especially when paired with Eidolon of Philosophy. Together, they create what can only be described as an "IKEA Ancestral Recall": an efficient and surprisingly powerful draw engine assembled from several modest pieces. These cards also naturally support the deck's primary threats, Sneaky Snacker and Spirit Mascot. Both creatures thrive in a strategy built around discarding, drawing, and filling the graveyard, either returning repeatedly as recursive threats or growing large enough to dominate combat against even the biggest creatures in the format.


As if that weren't enough, the deck also incorporates the classic Tireless Tribe and Inside Out combo. For players unfamiliar with the interaction, Inside Out swaps Tireless Tribe's power and toughness, allowing the creature to convert its massive toughness into a lethal attack capable of dealing 20 or more damage in a single hit. The most recent innovation is the addition of Fling, which gives the deck a way to win without ever entering combat. Not only does this provide additional reach, but it also serves as a clever answer to removal spells that would otherwise disrupt the combo.

I genuinely believe this is one of the most ingenious decks I've seen in Pauper in recent years. It attacks the format from a completely different angle and manages to combine multiple strategies into a surprisingly elegant package. I couldn't resist giving it a try myself. While the archetype is probably still far from fully optimized, it has a lot of room to grow. Every new set brings potential additions, whether they are graveyard-focused cards, recursive threats, or new discard synergies. Even in its current form, however, the deck already feels both competitive and uniquely rewarding to play.
 

Ruby Storm

Ruby Storm
Spells
  • 4
    Goblin Anarchomancer
  • 4
    Thornscape Familiar
  • 3
    Desperate Ritual
  • 3
    First Day of Class
  • 4
    Manamorphose
  • 4
    Reckless Impulse
  • 2
    Wrenn's Resolve
  • 3
    Electric Revelation
  • 4
    Glimpse the Impossible
  • 4
    Seething Song
  • 4
    Big Score
  • 2
    Pirate's Pillage
  • 1
    Seize the Storm
Lands
  • 4
    Geothermal Crevice
  • 4
    Hickory Woodlot
  • 5
    Mountain
  • 3
    Sandstone Needle
Sideboard
  • 2
    Gruul Turf
  • 1
    Firebending Lesson
  • 4
    Pyroblast
  • 1
    Red Elemental Blast
  • 1
    Abandon Attachments
  • 1
    Flaring Pain
  • 1
    Origin of Metalbending
  • 3
    Weather the Storm
  • 1
    Waterbending Lesson
4 Goblin Anarchomancer
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Ruby Storm (or perhaps more accurately, RG Storm, given that Ruby Medallion isn't legal in Pauper) is an archetype that has appeared on and off over the past few years. At its core, it's a spell-based combo deck that bears a strong resemblance to High Tide, the recently banned-and-unbanned combo strategy that has been one of the format's most talked-about decks.


The game plan is straightforward: generate large amounts of mana by chaining together cards like Seething Song, various rituals, and Big Score, while continuously digging through the deck. Eventually, all of that mana and storm count are converted into one or more copies of Seize the Storm, creating an overwhelming board presence that often ends the game on the spot.


What makes the deck work are Goblin Anarchomancer and Thornscape Familiar. These creatures effectively function as "Ruby Medallions at home," reducing the cost of your spells and turning many of your mana-generating effects into mana-positive plays. Once one of these cost reducers sticks on the battlefield, the deck can quickly snowball, chaining spells together in a way that feels very similar to classic combo decks from older formats.


While the archetype has existed in various forms for some time, recent card releases have given it new tools and renewed interest. The result is a deck that can produce explosive turns, generate absurd amounts of mana, and win seemingly out of nowhere, making it one of the most unique combo strategies currently available in Pauper.

I think this deck is low-key broken, and it has favorable game-one matchups against most of the field. If your opponent isn't playing counterspells or a deck capable of killing on turn three, Storm is usually the one asking the questions. In many matchups, it can even push through things that should theoretically shut the door, whether that's a Weather the Storm for 100 life or multiple pieces of graveyard hate.


That said, the deck definitely has its weaknesses. The biggest issue is that its bad matchups tend to be really bad. Mono-Red, in particular, is a nightmare. Lava Dart killing both of your enablers is absolutely brutal, and the combination of cheap interaction and fast pressure can make it difficult to ever get set up. The deck can also struggle against aggressive draws from otherwise slower archetypes, especially when it stumbles on resources or fails to find the right mix of setup and payoff cards.


Another challenge is the current state of the metagame. Pauper is heavily focused on beating Mono-Red right now, which means many decks are already packing cards like Blue Elemental Blast, Weather the Storm, and various forms of efficient creature interaction. While those cards aren't always dedicated Storm hate, they often line up surprisingly well against the deck when combined with even a modest clock.


Still, these are many of the same arguments people made about High Tide before it was eventually banned. That's why I'm particularly interested to see where Storm goes from here. If recent design trends continue, it's not unreasonable to expect future sets to print cards that further strengthen the archetype. In fact, cards like the one previewed in the Marvel set suggest that Wizards may keep pushing effects that naturally slot into this strategy.

Whether that's enough to make Storm a long-term problem remains to be seen, but it's definitely a deck worth keeping an eye on.


Conclusion

I think Pauper is a weird puzzle. Every new set seems to bring something interesting to the table, whether it's a card that enables a brand-new archetype or one that ends up being a little too good for the format (and yes, I'm definitely talking about Hawkeye's Bow). Yet somehow, after all the experimentation and hype, we often find ourselves back where we started, with the same handful of decks sitting at the top of the metagame.


That said, I think that's also part of what makes the format so enjoyable. Pauper rewards players who are willing to adapt, explore new ideas, and look beyond the established tier lists. Sometimes the deck everyone dismisses as a meme ends up putting up results, and sometimes an overlooked strategy is exactly what you want for a tournament as large and diverse as Paupergeddon.


I'm really curious to see where the format goes from here, especially with the arrival of the Marvel cards. Will they shake up the existing balance and create entirely new archetypes? Or will the format absorb them and continue revolving around the same familiar pillars? Only time (and results) will tell.


Either way, I hope you enjoyed this look at some of the decks that have caught my attention recently. And if you've been working on something new, spicy, or completely unhinged, don't hesitate to reach out. I'm always interested in seeing what people are brewing, and who knows… your deck might end up featured in the next article!


PieGonti

Piegonti Ultimate Guard Author

PieGonti

PieGonti's career started on MTGO as Modern trophy leader and moved to paper where he won the LMS Warsaw in October 2022. For some time now he's been focusing on content creation and commentary as a main caster for 4Season and Paupergeddon. You can find him on X and Twitch.